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* Add a default screen to the comms console BUI * Return to Screen, ScreenDummy is dead * margin adjustment
19 lines
684 B
C#
19 lines
684 B
C#
using Content.Shared.Communications;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Communications;
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/// <inheritdoc/>
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[RegisterComponent]
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public sealed partial class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
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{
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/// <summary>
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/// The prototype ID to use in the UI to show what entities a broadcast will display on.
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/// </summary>
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/// <remarks>
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/// The UI works expecting a screen that's roughly 32x16 pixels, centered in a 32x32 box.
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/// If this isn't true, create a dummy entity or adjust the margins/scale in MessagingControls.xaml.
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/// </remarks>
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[DataField]
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public EntProtoId ScreenDisplayId = "Screen";
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}
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