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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
17 lines
474 B
C#
17 lines
474 B
C#
using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Effects;
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public sealed partial class EffectVisualizerSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<EffectVisualsComponent, AnimationCompletedEvent>(OnEffectAnimComplete);
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}
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private void OnEffectAnimComplete(EntityUid uid, EffectVisualsComponent component, AnimationCompletedEvent args)
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{
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QueueDel(uid);
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}
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}
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