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* documentation pass on content.server -> E! * APi pass on content.server for the E folder. * documentation pass on content.shared for e. * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * fixing documentation according to review part 1. * typo * Very minor fixes * And a short explanation about EUI --------- Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
18 lines
596 B
C#
18 lines
596 B
C#
using Content.Shared.Explosion.EntitySystems;
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namespace Content.Client.Explosion;
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/// <summary>
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/// The Visual Component for the Cluster Grenade.
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/// <see cref="ScatteringGrenadeSystem"/>
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ClusterGrenadeVisualizerSystem))]
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public sealed partial class ClusterGrenadeVisualsComponent : Component
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{
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/// <summary>
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/// Used to select the correct layer from the rsi together with the grenade amount.
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/// <see cref="ClusterGrenadeVisualizerSystem.OnAppearanceChange"/>
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/// </summary>
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[DataField("state")]
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public string? State;
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}
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