CatStation/Content.Client/Weapons/Ranged/UI/MagazineStatusControl.cs
Pok e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00

44 lines
1.4 KiB
C#

using Content.Client.Items.UI;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Weapons.Ranged.UI;
/// <summary>
/// Displays magazine ammunition information for <see cref="BallisticAmmoProviderComponent"/>.
/// </summary>
/// <seealso cref="GunSystem"/>
public sealed partial class MagazineStatusControl : PollingItemStatusControl<MagazineStatusControl.Data>
{
private readonly Entity<BallisticAmmoProviderComponent> _parent;
private readonly RichTextLabel _label;
public MagazineStatusControl(Entity<BallisticAmmoProviderComponent> parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
AddChild(_label);
}
protected override Data PollData()
{
var ammoProvider = _parent.Comp;
var currentRounds = ammoProvider.Count;
var maxRounds = ammoProvider.Capacity;
return new Data(currentRounds, maxRounds);
}
protected override void Update(in Data data)
{
var markup = Loc.GetString("magazine-status-rounds",
("current", data.CurrentRounds),
("max", data.MaxRounds));
_label.SetMarkup(markup);
}
public readonly record struct Data(int CurrentRounds, int MaxRounds);
}