CatStation/Content.IntegrationTests/Tests/Commands/RestartRoundTest.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

68 lines
2 KiB
C#

using Content.IntegrationTests.Fixtures;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(RestartRoundNowCommand))]
public sealed class RestartRoundNowTest : GameTest
{
public override PoolSettings PoolSettings => new PoolSettings
{
DummyTicker = false,
Dirty = true
};
[Test]
[TestCase(true)]
[TestCase(false)]
public async Task RestartRoundAfterStart(bool lobbyEnabled)
{
var pair = Pair;
var server = pair.Server;
var configManager = server.ResolveDependency<IConfigurationManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var gameTicker = entityManager.System<ServerGameTicker>();
await pair.RunUntilSynced();
GameTick tickBeforeRestart = default;
await server.WaitAssertion(() =>
{
Assert.That(configManager.GetCVar(CCVars.GameLobbyEnabled), Is.EqualTo(false));
configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
tickBeforeRestart = entityManager.CurrentTick;
gameTicker.RestartRound();
if (lobbyEnabled)
{
Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
}
});
await pair.RunTicksSync(15);
await server.WaitAssertion(() =>
{
var tickAfterRestart = entityManager.CurrentTick;
Assert.That(tickBeforeRestart, Is.LessThan(tickAfterRestart));
});
await pair.RunUntilSynced();
}
}
}