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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
68 lines
2 KiB
C#
68 lines
2 KiB
C#
using Content.IntegrationTests.Fixtures;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Commands
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{
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[TestFixture]
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[TestOf(typeof(RestartRoundNowCommand))]
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public sealed class RestartRoundNowTest : GameTest
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{
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public override PoolSettings PoolSettings => new PoolSettings
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{
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DummyTicker = false,
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Dirty = true
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};
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public async Task RestartRoundAfterStart(bool lobbyEnabled)
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{
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var pair = Pair;
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var server = pair.Server;
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var configManager = server.ResolveDependency<IConfigurationManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var gameTicker = entityManager.System<ServerGameTicker>();
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await pair.RunUntilSynced();
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GameTick tickBeforeRestart = default;
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await server.WaitAssertion(() =>
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{
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Assert.That(configManager.GetCVar(CCVars.GameLobbyEnabled), Is.EqualTo(false));
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configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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tickBeforeRestart = entityManager.CurrentTick;
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gameTicker.RestartRound();
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if (lobbyEnabled)
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{
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Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
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}
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});
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await pair.RunTicksSync(15);
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await server.WaitAssertion(() =>
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{
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var tickAfterRestart = entityManager.CurrentTick;
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Assert.That(tickBeforeRestart, Is.LessThan(tickAfterRestart));
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});
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await pair.RunUntilSynced();
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}
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}
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}
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