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Access
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Fix ExpireIdCard (#44567)
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2026-07-24 18:42:11 +10:00 |
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Actions
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Fake Armblade Sting (#45724)
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2026-09-03 19:58:20 +00:00 |
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Administration
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Afk
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Make AFK events shared (#44995)
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2026-08-16 06:05:32 +00:00 |
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Atmos
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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Audio/Midi
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Body
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Organ relations (#44812)
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2026-07-26 09:20:50 +00:00 |
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Buckle
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Update for new render API (#45883)
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2026-10-05 17:31:10 +11:00 |
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Chameleon
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Cleanup ChameleonJobLoadoutTest (#38229)
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2025-06-10 15:51:23 -07:00 |
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Changeling
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Changeling Slime Tests (#44493)
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2026-07-12 22:24:51 +00:00 |
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Chasm
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fix chasm heisentest (#40456)
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2025-09-19 22:12:10 -07:00 |
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Chat
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Highlight fix
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2026-08-04 21:04:56 +07:00 |
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Chemistry
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Cleanup
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Climbing
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Cloning
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Clumsy
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Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721)
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2026-09-27 19:04:52 +00:00 |
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Commands
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Construction
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Remove TCS for constructioncomponentvalid (#45179)
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2026-08-15 22:10:46 +00:00 |
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Damageable
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Fix the G.O.R.I.L.L.A Gauntlet (#44903)
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2026-07-28 14:32:59 +00:00 |
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Destructible
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Make every EntitySystem partial (#45220)
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2026-08-14 18:24:47 +00:00 |
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DeviceLinking
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Device Network refactor part 1: API improvements (#44346)
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2026-08-31 19:42:56 +00:00 |
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DeviceNetwork
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Device Network refactor part 1: API improvements (#44346)
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2026-08-31 19:42:56 +00:00 |
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Disposal
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Make every EntitySystem partial (#45220)
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2026-08-14 18:24:47 +00:00 |
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DoAfter
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Doors
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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Embedding
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Add interaction tests for mousetraps (#35502)
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2025-10-03 18:45:50 +00:00 |
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EncryptionKeys
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Engineering
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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EntityTable
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Bind type of EntityTableContext keys to expected values (#46214)
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2026-09-30 03:04:19 +00:00 |
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Explosion
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Eye
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Eye damage/blindness integration tests (#44400)
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2026-07-02 22:37:58 +00:00 |
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Fluids
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Update engine to 288.0.0 and fix tests. (#45197)
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2026-08-08 16:56:52 +10:00 |
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GameObjects/Components
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merge remote wizden/stable
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2026-04-18 19:47:29 +07:00 |
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GameRules
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merge remote wizden/master
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2026-09-30 12:42:28 +07:00 |
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GameTestTests
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Gibbing
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Gravity
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Guidebook
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Hands
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Add integration test for wielding and multi-handed items (#41028)
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2026-05-17 21:58:59 +00:00 |
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Helpers
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Make every EntitySystem partial (#45220)
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2026-08-14 18:24:47 +00:00 |
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Holosign
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Predict holoprojectors and add an integration test for them (#41569)
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2026-02-07 10:17:20 +00:00 |
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Humanoid
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merge remote wizden/master
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2026-08-17 19:25:12 +07:00 |
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Interaction
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Make every EntitySystem partial (#45220)
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2026-08-14 18:24:47 +00:00 |
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Internals
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Kitchen
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Microwave Refactor and Prediction (#43129)
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2026-10-04 23:38:48 +00:00 |
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Labels
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Fix some missing localization warnings (#44620)
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2026-07-13 16:34:26 -04:00 |
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Lathe
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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Linter
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Lobby
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Localization
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Mapping
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Markings
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Materials
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Add industrial smelters (admin only) (#43651)
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2026-09-22 09:04:21 +00:00 |
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Medical
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Only let the defib report on the entity it was used on (#45858)
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2026-09-05 16:54:18 +00:00 |
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Minds
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Fix ancient 2022 ghost test failures (#46060)
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2026-09-18 04:12:59 +00:00 |
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Mousetrap
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Make InteractionTest inherit from GameTest (#90)
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2026-06-18 22:12:53 +00:00 |
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Movement
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Make every EntitySystem partial (#45220)
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2026-08-14 18:24:47 +00:00 |
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NameIdentifier
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Give mobs amusing name prefixes (#44977)
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2026-08-09 00:22:15 +00:00 |
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Networking
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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NPC
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Nutrition
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Make satiation able to increase over time & reframe satiation not assuming it decays by default (#45244)
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2026-08-16 16:17:45 +00:00 |
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Payload
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Physics
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Power
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Preferences
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merge remote wizden/master
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2026-09-17 23:33:06 +07:00 |
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Procedural
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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PrototypeTests
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Serialization content changes (#44364)
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2026-07-24 11:00:48 +10:00 |
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Puller
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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Replays
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Respirator
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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Roles
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Round
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Security
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Energy Bow Nerf (#44138)
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2026-09-05 23:45:37 +00:00 |
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Serialization
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Shuttle
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Cleanup: fix content-side obsolete TransformComponent warnings (#44494)
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2026-07-28 22:45:45 +00:00 |
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SmartFridge
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Move StorageFills in smartfridge test prototypes to EntityTableContainerFills (#41561)
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2025-11-23 20:56:35 +00:00 |
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Sprite
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Organ relations (#44812)
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2026-07-26 09:20:50 +00:00 |
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Stacks
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Fix entity leak in SaveLoadSaveTest, StackTest cleanup (#45079)
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2026-08-16 09:40:04 +00:00 |
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Station
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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Storage
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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Strip
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Tag
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Tiles
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The Respritening - Batch 1 (#44857)
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2026-08-12 17:46:16 +00:00 |
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Tools
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Fix Broken Solution Enumerators (#43789)
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2026-05-01 21:20:03 +00:00 |
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Toolshed
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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UserInterface
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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Utility
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Vending
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VendingMachine refactor (systems. UI, components) (#44896)
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2026-08-01 15:44:49 +00:00 |
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Weapons
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Weldable
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Wires
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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WizdenContentFreeze
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merge remote wizden/master
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2026-10-05 18:57:03 +07:00 |
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Zombie
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Clean up Marking data structure, add tests for Zombie transformation (#42756)
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2026-02-03 03:13:26 +00:00 |
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CargoTest.cs
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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ClickableTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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ConfigPresetTests.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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ContainerOcclusionTest.cs
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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ContrabandTest.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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DeleteInventoryTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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DummyIconTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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EntityTest.cs
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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FillLevelSpriteTest.cs
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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FollowerSystemTest.cs
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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GravityGridTest.cs
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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HumanInventoryUniformSlotsTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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InventoryHelpersTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MachineBoardTest.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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MagazineVisualsSpriteTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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MappingEditorTest.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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MaterialArbitrageTest.cs
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Big prototype and datafield cleanup (#45202)
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2026-08-12 02:07:22 +00:00 |
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PostMapInitTest.cs
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merge remote wizden/master
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2026-09-17 23:33:06 +07:00 |
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PrototypeSaveTest.cs
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Serialization content changes (#44364)
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2026-07-24 11:00:48 +10:00 |
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ResearchTest.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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ResettingEntitySystemTests.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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RestartRoundTest.cs
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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RoundEndTest.cs
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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SalvageTest.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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SaveLoadMapTest.cs
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The IMapManager is dead (#44002)
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2026-07-01 20:44:54 -07:00 |
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SaveLoadSaveTest.cs
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Fix ancient 2022 ghost test failures (#46060)
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2026-09-18 04:12:59 +00:00 |
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ShuttleTest.cs
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Move GameTicker to Shared (#45834)
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2026-09-16 19:34:19 +00:00 |
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StartTest.cs
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Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
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2026-04-01 16:06:26 +00:00 |
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StoreTests.cs
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Fix StoreDiscountAndRefund integration test (#43960)
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2026-05-16 15:36:34 +00:00 |
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VendingMachineRestockTest.cs
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Cleanup: Resolve/suppress many obsolete warnings, delete EntityPrototypeHelpers. (#46141)
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2026-10-05 01:58:03 +00:00 |
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XenoArtifactTest.cs
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Xenoarchaeology - fix #42713, allow sibling nodes to count toward time add (#42721)
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2026-08-12 08:27:09 +00:00 |