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* initial commit LICENSES / COPYRIGHT ARE NOT FINALIZED. * test push per ArtisticRoomba * more progress * nearly done * push * more progress * second big wave LICENSING REMAINS INCOMPLETE * more progress + attributions * astrotile consistency * walls attribution pass! * marble walls, concrete tweaks, attribution fixes * linter fixes, provisional borders for marble walls * test fixes * why is PlatingDamaged load-bearing??? * fixed attribution that flew under the radar, updates to Damaged Plating & Damaged Steel tiles. * requested changes * airlock visualizer tweak --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com>
45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
using Content.Shared.Stacks;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Interaction;
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// This partial class contains various constant prototype IDs common to interaction tests.
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// Should make it easier to mass-change hard coded strings if prototypes get renamed.
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public abstract partial class InteractionTest
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{
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// Tiles
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protected const string Floor = "FloorSteel";
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protected const string FloorItem = "FloorTileItemSteel";
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protected const string Plating = "Plating";
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protected const string PlatingRCD = "PlatingRCD";
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protected const string Lattice = "Lattice";
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protected const string PlatingSnow = "PlatingSnow";
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// Structures
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protected const string Airlock = "Airlock";
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// Tools/steps
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protected const string Wrench = "Wrench";
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protected const string Screw = "Screwdriver";
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protected const string Weld = "WelderExperimental";
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protected const string Pry = "Crowbar";
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protected const string Cut = "Wirecutter";
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// Materials/stacks
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protected const string Steel = "Steel";
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protected const string Glass = "Glass";
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protected const string RGlass = "ReinforcedGlass";
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protected const string Plastic = "Plastic";
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protected const string Cable = "Cable";
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protected const string Rod = "MetalRod";
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// Parts
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protected const string Manipulator1 = "MicroManipulatorStockPart";
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protected const string Battery1 = "PowerCellSmall";
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protected const string Battery4 = "PowerCellHyper";
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// Inflatables & Needle used to pop them
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protected static readonly EntProtoId InflatableWall = "InflatableWall";
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protected static readonly EntProtoId Needle = "WeaponMeleeNeedle";
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protected static readonly ProtoId<StackPrototype> InflatableWallStack = "InflatableWall";
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}
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