CatStation/Content.IntegrationTests/Tests/Interaction/InteractionTest.Constants.cs
AftrLite 4645e40b60
The Respritening - Batch 1 (#44857)
* initial commit
LICENSES / COPYRIGHT ARE NOT FINALIZED.

* test push per ArtisticRoomba

* more progress

* nearly done

* push

* more progress

* second big wave
LICENSING REMAINS INCOMPLETE

* more progress + attributions

* astrotile consistency

* walls attribution pass!

* marble walls, concrete tweaks, attribution fixes

* linter fixes, provisional borders for marble walls

* test fixes

* why is PlatingDamaged load-bearing???

* fixed attribution that flew under the radar, updates to Damaged Plating & Damaged Steel tiles.

* requested changes

* airlock visualizer tweak

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
2026-08-12 17:46:16 +00:00

45 lines
1.8 KiB
C#

using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Interaction;
// This partial class contains various constant prototype IDs common to interaction tests.
// Should make it easier to mass-change hard coded strings if prototypes get renamed.
public abstract partial class InteractionTest
{
// Tiles
protected const string Floor = "FloorSteel";
protected const string FloorItem = "FloorTileItemSteel";
protected const string Plating = "Plating";
protected const string PlatingRCD = "PlatingRCD";
protected const string Lattice = "Lattice";
protected const string PlatingSnow = "PlatingSnow";
// Structures
protected const string Airlock = "Airlock";
// Tools/steps
protected const string Wrench = "Wrench";
protected const string Screw = "Screwdriver";
protected const string Weld = "WelderExperimental";
protected const string Pry = "Crowbar";
protected const string Cut = "Wirecutter";
// Materials/stacks
protected const string Steel = "Steel";
protected const string Glass = "Glass";
protected const string RGlass = "ReinforcedGlass";
protected const string Plastic = "Plastic";
protected const string Cable = "Cable";
protected const string Rod = "MetalRod";
// Parts
protected const string Manipulator1 = "MicroManipulatorStockPart";
protected const string Battery1 = "PowerCellSmall";
protected const string Battery4 = "PowerCellHyper";
// Inflatables & Needle used to pop them
protected static readonly EntProtoId InflatableWall = "InflatableWall";
protected static readonly EntProtoId Needle = "WeaponMeleeNeedle";
protected static readonly ProtoId<StackPrototype> InflatableWallStack = "InflatableWall";
}