CatStation/Content.IntegrationTests/Tests/Internals/AutoInternalsTests.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

82 lines
2.4 KiB
C#

using Content.IntegrationTests.Fixtures;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
using Content.Shared.Preferences;
using Content.Shared.Station.Systems;
namespace Content.IntegrationTests.Tests.Internals;
[TestFixture]
[TestOf(typeof(InternalsSystem))]
public sealed class AutoInternalsTests : GameTest
{
[Test]
public async Task TestInternalsAutoActivateInSpaceForStationSpawn()
{
var pair = Pair;
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var stationSpawning = server.System<StationSpawningSystem>();
var atmos = server.System<AtmosphereSystem>();
var internals = server.System<InternalsSystem>();
await server.WaitAssertion(() =>
{
var profile = new HumanoidCharacterProfile();
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, "TestInternalsDummy", profile, station: null);
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
server.EntMan.DeleteEntity(dummy);
});
}
[Test]
public async Task TestInternalsAutoActivateInSpaceForEntitySpawn()
{
var pair = Pair;
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var atmos = server.System<AtmosphereSystem>();
var internals = server.System<InternalsSystem>();
await server.WaitAssertion(() =>
{
var dummy = server.EntMan.Spawn("TestInternalsDummyEntity", testMap.MapCoords);
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
server.EntMan.DeleteEntity(dummy);
});
}
[TestPrototypes]
private const string Prototypes = @"
- type: playTimeTracker
id: PlayTimeInternalsDummy
- type: startingGear
id: InternalsDummyGear
equipment:
mask: ClothingMaskBreath
suitstorage: OxygenTankFilled
- type: job
id: TestInternalsDummy
playTimeTracker: PlayTimeInternalsDummy
startingGear: InternalsDummyGear
- type: entity
id: TestInternalsDummyEntity
parent: MobHuman
components:
- type: Loadout
prototypes: [InternalsDummyGear]
";
}