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* Initial commit with shredder base functionality * Fix items being deleted and make items continue moving after a grid tile gets deleted * Make a bunch of previously unpullable/unrecyclable things work * temp commit * Fix the recycling hitbox to actually be good code * Fix material spawning via tiles * Finish up the prototype visuals for the shredder * SHRED EVERYTHING * Add reduced efficiency for recycling with shreder * Fix miss in conflict merge * Make more things pullable * Update shredder textures to look different to recyclers * Remove unused * "fix" repairability and sprites * Update sprites, set up TODO-s * Fix switches, description * Fix up some comments * Add "Do Not Map" to the smelter * Add to meta.json * Review fixes * Review changes * Review changes * Remove readonly in new system * Aaaand partial class * Fix the final test issues * Update and resolve merge conflicts * Update the impulse strength to match new mass values * Fix issues after merge conflict * Update size, fix physics resolve errors, prevent computers/circuitboards from being deleted * Review comments * Fix tiles giving steel * Add a todo about tilestacking |
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| MaterialTests.cs | ||
| ReclaimerLoopTest.cs | ||