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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using System.Numerics;
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using Content.IntegrationTests.Fixtures;
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using Content.Server.Shuttles.Components;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class ShuttleTest : GameTest
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{
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[Test]
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public async Task Test()
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{
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var pair = Pair;
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var server = pair.Server;
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await server.WaitIdleAsync();
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var entManager = server.ResolveDependency<IEntityManager>();
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var physicsSystem = entManager.System<SharedPhysicsSystem>();
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PhysicsComponent gridPhys = null;
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var map = await pair.CreateTestMap();
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await server.WaitAssertion(() =>
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{
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var mapId = map.MapId;
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var grid = map.Grid;
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Assert.Multiple(() =>
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{
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Assert.That(entManager.HasComponent<ShuttleComponent>(grid));
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Assert.That(entManager.TryGetComponent(grid, out gridPhys));
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});
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Assert.Multiple(() =>
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{
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Assert.That(gridPhys.BodyType, Is.EqualTo(BodyType.Dynamic));
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Assert.That(entManager.GetComponent<TransformComponent>(grid).LocalPosition, Is.EqualTo(Vector2.Zero));
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});
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physicsSystem.ApplyLinearImpulse(grid, Vector2.One, body: gridPhys);
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});
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await server.WaitRunTicks(1);
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await server.WaitAssertion(() =>
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{
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Assert.That(entManager.GetComponent<TransformComponent>(map.Grid).LocalPosition, Is.Not.EqualTo(Vector2.Zero));
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});
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}
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}
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}
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