CatStation/Content.IntegrationTests/Tests/ShuttleTest.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

56 lines
1.8 KiB
C#

using System.Numerics;
using Content.IntegrationTests.Fixtures;
using Content.Server.Shuttles.Components;
using Content.Shared.Shuttles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public sealed class ShuttleTest : GameTest
{
[Test]
public async Task Test()
{
var pair = Pair;
var server = pair.Server;
await server.WaitIdleAsync();
var entManager = server.ResolveDependency<IEntityManager>();
var physicsSystem = entManager.System<SharedPhysicsSystem>();
PhysicsComponent gridPhys = null;
var map = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var mapId = map.MapId;
var grid = map.Grid;
Assert.Multiple(() =>
{
Assert.That(entManager.HasComponent<ShuttleComponent>(grid));
Assert.That(entManager.TryGetComponent(grid, out gridPhys));
});
Assert.Multiple(() =>
{
Assert.That(gridPhys.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(entManager.GetComponent<TransformComponent>(grid).LocalPosition, Is.EqualTo(Vector2.Zero));
});
physicsSystem.ApplyLinearImpulse(grid, Vector2.One, body: gridPhys);
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.That(entManager.GetComponent<TransformComponent>(map.Grid).LocalPosition, Is.Not.EqualTo(Vector2.Zero));
});
}
}
}