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* better * VendingMachineComponent upd * move components * small fix * move some fields to VendingMachineEjectComponent * move some fields to VendingMachineVisualsComponent * fix * move some fields to VendingMachineDispenseOnHitComponent * move NextEmpEject to VendingMachineEjectComponent * upd * split shared system to eject * no more dummies for name * fix contraband inventory * small fix * and again * move VendingMachineDispenseOnHitComponent to server * upd dispense * upd * move visuals to client * fix * move canshoot to server * fix client * fix * upd * fix merge * fix * upd1 * afterhandlestate * upd * more docs and protoid * upd visuals * upd components * reorganize * Entity<> * revert AfterAutoHandleState |
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| .. | ||
| VendingInteractionTest.cs | ||