CatStation/Content.Server/Objectives/Systems/SpeciesRequirementSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

34 lines
990 B
C#

using Content.Server.Objectives.Components;
using Content.Shared.Humanoid;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles species requirement for objectives that require a certain species.
/// </summary>
public sealed partial class SpeciesRequirementSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpeciesRequirementComponent, RequirementCheckEvent>(OnCheck);
}
private void OnCheck(Entity<SpeciesRequirementComponent> requirement, ref RequirementCheckEvent args)
{
if (args.Cancelled)
return;
if (!TryComp<HumanoidProfileComponent>(args.Mind.OwnedEntity, out var appearance)) {
args.Cancelled = true;
return;
}
if (!requirement.Comp.AllowedSpecies.Contains(appearance.Species))
{
args.Cancelled = true;
return;
}
}
}