CatStation/Content.Server/Salvage/SalvageSystem.Magnet.cs
TemporalOroboros 84b2f07157
The IMapManager is dead (#44002)
* Axes the easy IMapManager references

* Axes the references to unported (obsolete) IMapManager methods

* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem

* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line

* submodule update(?)

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 20:44:54 -07:00

465 lines
16 KiB
C#

using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using Content.Server.Salvage.Magnet;
using Content.Shared.Mobs.Components;
using Content.Shared.Procedural;
using Content.Shared.Radio;
using Content.Shared.Salvage.Magnet;
using Robust.Shared.Exceptions;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Salvage;
public sealed partial class SalvageSystem
{
[Dependency] private IRuntimeLog _runtimeLog = default!;
[Dependency] private EntityQuery<SalvageMobRestrictionsComponent> _salvMobQuery = default!;
[Dependency] private EntityQuery<MobStateComponent> _mobStateQuery = default!;
private static readonly ProtoId<RadioChannelPrototype> MagnetChannel = "Supply";
private List<(Entity<TransformComponent> Entity, EntityUid MapUid, Vector2 LocalPosition)> _detachEnts = new();
private void InitializeMagnet()
{
SubscribeLocalEvent<SalvageMagnetDataComponent, MapInitEvent>(OnMagnetDataMapInit);
SubscribeLocalEvent<SalvageMagnetTargetComponent, GridSplitEvent>(OnMagnetTargetSplit);
SubscribeLocalEvent<SalvageMagnetComponent, MagnetClaimOfferEvent>(OnMagnetClaim);
SubscribeLocalEvent<SalvageMagnetComponent, ComponentStartup>(OnMagnetStartup);
SubscribeLocalEvent<SalvageMagnetComponent, AnchorStateChangedEvent>(OnMagnetAnchored);
}
private void OnMagnetClaim(EntityUid uid, SalvageMagnetComponent component, ref MagnetClaimOfferEvent args)
{
var station = _station.GetOwningStation(uid);
if (!TryComp(station, out SalvageMagnetDataComponent? dataComp) ||
dataComp.EndTime != null)
{
return;
}
var index = args.Index;
async void TryTakeMagnetOffer()
{
try
{
await TakeMagnetOffer((station.Value, dataComp), index, (uid, component));
}
catch (Exception e)
{
_runtimeLog.LogException(e, $"{nameof(SalvageSystem)}.{nameof(TakeMagnetOffer)}");
}
}
TryTakeMagnetOffer();
}
private void OnMagnetStartup(EntityUid uid, SalvageMagnetComponent component, ComponentStartup args)
{
UpdateMagnetUI((uid, component), Transform(uid));
}
private void OnMagnetAnchored(EntityUid uid, SalvageMagnetComponent component, ref AnchorStateChangedEvent args)
{
if (!args.Anchored)
return;
UpdateMagnetUI((uid, component), args.Transform);
}
private void OnMagnetDataMapInit(EntityUid uid, SalvageMagnetDataComponent component, ref MapInitEvent args)
{
CreateMagnetOffers((uid, component));
}
private void OnMagnetTargetSplit(EntityUid uid, SalvageMagnetTargetComponent component, ref GridSplitEvent args)
{
// Don't think I'm not onto you people splitting to make new grids.
if (TryComp(component.DataTarget, out SalvageMagnetDataComponent? dataComp))
{
foreach (var gridUid in args.NewGrids)
{
dataComp.ActiveEntities?.Add(gridUid);
}
}
}
private void UpdateMagnet()
{
var dataQuery = EntityQueryEnumerator<SalvageMagnetDataComponent>();
var curTime = _timing.CurTime;
while (dataQuery.MoveNext(out var uid, out var magnetData))
{
// Magnet currently active.
if (magnetData.EndTime != null)
{
if (magnetData.EndTime.Value < curTime)
{
EndMagnet((uid, magnetData));
}
else if (!magnetData.Announced && (magnetData.EndTime.Value - curTime).TotalSeconds < 31)
{
var magnet = GetMagnet((uid, magnetData));
if (magnet != null)
{
Report(magnet.Value.Owner, MagnetChannel,
"salvage-system-announcement-losing",
("timeLeft", (magnetData.EndTime.Value - curTime).Seconds));
}
magnetData.Announced = true;
}
}
if (magnetData.NextOffer < curTime)
{
CreateMagnetOffers((uid, magnetData));
}
}
}
/// <summary>
/// Ends the magnet attachment and deletes the relevant grids.
/// </summary>
private void EndMagnet(Entity<SalvageMagnetDataComponent> data)
{
if (data.Comp.ActiveEntities != null)
{
// Handle mobrestrictions getting deleted
var query = AllEntityQuery<SalvageMobRestrictionsComponent, MobStateComponent>();
while (query.MoveNext(out var salvUid, out var salvMob, out var salvMobState))
{
if (data.Comp.ActiveEntities.Contains(salvMob.LinkedEntity) && _mobState.IsAlive(salvUid, salvMobState))
{
QueueDel(salvUid);
}
}
// Uhh yeah don't delete mobs or whatever
var mobQuery = AllEntityQuery<MobStateComponent, TransformComponent>();
_detachEnts.Clear();
while (mobQuery.MoveNext(out var mobUid, out _, out var xform))
{
if (xform.GridUid == null || !data.Comp.ActiveEntities.Contains(xform.GridUid.Value) || xform.MapUid == null)
continue;
if (_salvMobQuery.HasComp(mobUid))
continue;
bool CheckParents(EntityUid uid)
{
do
{
uid = _transform.GetParentUid(uid);
if (_mobStateQuery.HasComp(uid))
return true;
} while (uid != xform.GridUid && uid != EntityUid.Invalid);
return false;
}
if (CheckParents(mobUid))
continue;
// Can't parent directly to map as it runs grid traversal.
_detachEnts.Add(((mobUid, xform), xform.MapUid.Value, _transform.GetWorldPosition(xform)));
_transform.DetachEntity(mobUid, xform);
}
// Go and cleanup the active ents.
foreach (var ent in data.Comp.ActiveEntities)
{
Del(ent);
}
foreach (var entity in _detachEnts)
{
_transform.SetCoordinates(entity.Entity.Owner, new EntityCoordinates(entity.MapUid, entity.LocalPosition));
}
data.Comp.ActiveEntities = null;
}
data.Comp.EndTime = null;
UpdateMagnetUIs(data);
}
private void CreateMagnetOffers(Entity<SalvageMagnetDataComponent> data)
{
data.Comp.Offered.Clear();
for (var i = 0; i < data.Comp.OfferCount; i++)
{
var seed = _random.Next();
// Fuck with the seed to mix wrecks and asteroids.
seed = (int) (seed / 10f) * 10;
if (i >= data.Comp.OfferCount / 2)
{
seed++;
}
data.Comp.Offered.Add(seed);
}
data.Comp.NextOffer = _timing.CurTime + data.Comp.OfferCooldown;
UpdateMagnetUIs(data);
}
// Just need something to announce.
private Entity<SalvageMagnetComponent>? GetMagnet(Entity<SalvageMagnetDataComponent> data)
{
var query = AllEntityQuery<SalvageMagnetComponent, TransformComponent>();
while (query.MoveNext(out var magnetUid, out var magnet, out var xform))
{
var stationUid = _station.GetOwningStation(magnetUid, xform);
if (stationUid != data.Owner)
continue;
return (magnetUid, magnet);
}
return null;
}
private void UpdateMagnetUI(Entity<SalvageMagnetComponent> entity, TransformComponent xform)
{
var station = _station.GetOwningStation(entity, xform);
if (!TryComp(station, out SalvageMagnetDataComponent? dataComp))
return;
_ui.SetUiState(entity.Owner, SalvageMagnetUiKey.Key,
new SalvageMagnetBoundUserInterfaceState(dataComp.Offered)
{
Cooldown = dataComp.OfferCooldown,
Duration = dataComp.ActiveTime,
EndTime = dataComp.EndTime,
NextOffer = dataComp.NextOffer,
ActiveSeed = dataComp.ActiveSeed,
});
}
private void UpdateMagnetUIs(Entity<SalvageMagnetDataComponent> data)
{
var query = AllEntityQuery<SalvageMagnetComponent, TransformComponent>();
while (query.MoveNext(out var magnetUid, out var magnet, out var xform))
{
var station = _station.GetOwningStation(magnetUid, xform);
if (station != data.Owner)
continue;
_ui.SetUiState(magnetUid, SalvageMagnetUiKey.Key,
new SalvageMagnetBoundUserInterfaceState(data.Comp.Offered)
{
Cooldown = data.Comp.OfferCooldown,
Duration = data.Comp.ActiveTime,
EndTime = data.Comp.EndTime,
NextOffer = data.Comp.NextOffer,
ActiveSeed = data.Comp.ActiveSeed,
});
}
}
private async Task TakeMagnetOffer(Entity<SalvageMagnetDataComponent> data, int index, Entity<SalvageMagnetComponent> magnet)
{
var seed = data.Comp.Offered[index];
var offering = GetSalvageOffering(seed);
var salvMap = _mapSystem.CreateMap();
var salvMapXform = Transform(salvMap);
// Set values while awaiting asteroid dungeon if relevant so we can't double-take offers.
data.Comp.ActiveSeed = seed;
data.Comp.EndTime = _timing.CurTime + data.Comp.ActiveTime;
data.Comp.NextOffer = data.Comp.EndTime.Value;
UpdateMagnetUIs(data);
switch (offering)
{
case AsteroidOffering asteroid:
var grid = _mapSystem.CreateGridEntity(salvMap);
await _dungeon.GenerateDungeonAsync(asteroid.DungeonConfig, grid.Owner, grid.Comp, Vector2i.Zero, seed);
break;
case DebrisOffering debris:
var debrisProto = ProtoMan.Index<DungeonConfigPrototype>(debris.Id);
var debrisGrid = _mapSystem.CreateGridEntity(salvMap);
await _dungeon.GenerateDungeonAsync(debrisProto, debrisGrid.Owner, debrisGrid.Comp, Vector2i.Zero, seed);
break;
case SalvageOffering wreck:
var salvageProto = wreck.SalvageMap;
if (!_loader.TryLoadGrid(salvMapXform.MapID, salvageProto.MapPath, out _))
{
Report(magnet, MagnetChannel, "salvage-system-announcement-spawn-debris-disintegrated");
_mapSystem.DeleteMap(salvMapXform.MapID);
return;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
Box2? bounds = null;
if (salvMapXform.ChildCount == 0)
{
Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available");
return;
}
var mapChildren = salvMapXform.ChildEnumerator;
while (mapChildren.MoveNext(out var mapChild))
{
// If something went awry in dungen.
if (!_gridQuery.TryGetComponent(mapChild, out var childGrid))
continue;
var childAABB = _transform.GetWorldMatrix(mapChild).TransformBox(childGrid.LocalAABB);
bounds = bounds?.Union(childAABB) ?? childAABB;
// Update mass scanner names as relevant.
if (offering is AsteroidOffering or DebrisOffering)
{
_metaData.SetEntityName(mapChild, Loc.GetString("salvage-asteroid-name"));
_gravity.EnableGravity(mapChild);
}
}
var magnetXform = Transform(magnet.Owner);
var magnetGridUid = magnetXform.GridUid;
var attachedBounds = new Box2Rotated();
var mapId = MapId.Nullspace;
Angle worldAngle;
if (magnetGridUid != null)
{
var magnetGridXform = Transform(magnetGridUid.Value);
var (gridPos, gridRot) = _transform.GetWorldPositionRotation(magnetGridXform);
var gridAABB = _gridQuery.GetComponent(magnetGridUid.Value).LocalAABB;
attachedBounds = new Box2Rotated(gridAABB.Translated(gridPos), gridRot, gridPos);
worldAngle = (gridRot + magnetXform.LocalRotation) - MathF.PI / 2;
mapId = magnetGridXform.MapID;
}
else
{
worldAngle = _random.NextAngle();
}
if (!TryGetSalvagePlacementLocation(magnet, mapId, attachedBounds, bounds!.Value, worldAngle, out var spawnLocation, out var spawnAngle))
{
Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available");
_mapSystem.DeleteMap(salvMapXform.MapID);
return;
}
// I have no idea if we want to return on failure or not
// but I assume trying to set the parent with a null value wouldn't have worked out anyways
if (!_mapSystem.TryGetMap(spawnLocation.MapId, out var spawnUid))
return;
data.Comp.ActiveEntities = null;
mapChildren = salvMapXform.ChildEnumerator;
// It worked, move it into position and cleanup values.
while (mapChildren.MoveNext(out var mapChild))
{
var salvXForm = Transform(mapChild);
var localPos = salvXForm.LocalPosition;
_transform.SetParent(mapChild, salvXForm, spawnUid.Value);
_transform.SetWorldPositionRotation(mapChild, spawnLocation.Position + localPos, spawnAngle, salvXForm);
data.Comp.ActiveEntities ??= new List<EntityUid>();
data.Comp.ActiveEntities?.Add(mapChild);
// Handle mob restrictions
var children = salvXForm.ChildEnumerator;
while (children.MoveNext(out var child))
{
if (!_salvMobQuery.TryGetComponent(child, out var salvMob))
continue;
salvMob.LinkedEntity = mapChild;
}
}
Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-arrived", ("timeLeft", data.Comp.ActiveTime.TotalSeconds));
_mapSystem.DeleteMap(salvMapXform.MapID);
data.Comp.Announced = false;
var active = new SalvageMagnetActivatedEvent()
{
Magnet = magnet,
};
RaiseLocalEvent(ref active);
}
private bool TryGetSalvagePlacementLocation(Entity<SalvageMagnetComponent> magnet, MapId mapId, Box2Rotated attachedBounds, Box2 bounds, Angle worldAngle, out MapCoordinates coords, out Angle angle)
{
var attachedAABB = attachedBounds.CalcBoundingBox();
var magnetPos = _transform.GetWorldPosition(magnet) + worldAngle.ToVec() * bounds.MaxDimension;
var origin = attachedAABB.ClosestPoint(magnetPos);
var fraction = 0.50f;
var grids = new List<Entity<MapGridComponent>>();
// Thanks 20kdc
for (var i = 0; i < 20; i++)
{
var randomPos = origin +
worldAngle.ToVec() * (magnet.Comp.MagnetSpawnDistance * fraction) +
(worldAngle + Math.PI / 2).ToVec() * _random.NextFloat(-magnet.Comp.LateralOffset, magnet.Comp.LateralOffset);
var finalCoords = new MapCoordinates(randomPos, mapId);
angle = _random.NextAngle();
var box2 = Box2.CenteredAround(finalCoords.Position, bounds.Size);
var box2Rot = new Box2Rotated(box2, angle, finalCoords.Position);
// This doesn't stop it from spawning on top of random things in space
// Might be better like this, ghosts could stop it before
grids.Clear();
_mapSystem.FindGridsIntersecting(finalCoords.MapId, box2Rot, ref grids);
if (grids.Count > 0)
{
// Bump it further and further just in case.
fraction += 0.1f;
continue;
}
coords = finalCoords;
return true;
}
angle = Angle.Zero;
coords = MapCoordinates.Nullspace;
return false;
}
}
[ByRefEvent]
public record struct SalvageMagnetActivatedEvent
{
public EntityUid Magnet;
}