CatStation/Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

32 lines
945 B
C#

using Content.Shared.Shuttles.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Shuttles.Systems;
/// <summary>
/// Deletes anything with <see cref="SpaceGarbageComponent"/> that has a cross-grid collision with a static body.
/// </summary>
public sealed partial class SpaceGarbageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, ref StartCollideEvent args)
{
if (args.OtherBody.BodyType != BodyType.Static)
return;
var ourXform = Transform(uid);
var otherXform = Transform(args.OtherEntity);
if (ourXform.GridUid == otherXform.GridUid)
return;
QueueDel(uid);
}
}