CatStation/Content.Server/Spawners/EntitySystems/SpawnOnDespawnSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

28 lines
774 B
C#

using Content.Server.Spawners.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Spawners;
namespace Content.Server.Spawners.EntitySystems;
public sealed partial class SpawnOnDespawnSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpawnOnDespawnComponent, TimedDespawnEvent>(OnDespawn);
}
private void OnDespawn(EntityUid uid, SpawnOnDespawnComponent comp, ref TimedDespawnEvent args)
{
if (!TryComp(uid, out TransformComponent? xform))
return;
Spawn(comp.Prototype, xform.Coordinates);
}
public void SetPrototype(Entity<SpawnOnDespawnComponent> entity, EntProtoId prototype)
{
entity.Comp.Prototype = prototype;
}
}