CatStation/Content.Shared/EntityConditions/Conditions/Generic/IsGhostConditionSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

22 lines
747 B
C#

using Content.Shared.Ghost.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions.Generic;
/// <summary>
/// Returns true if the entity is a ghost.
/// </summary>
public sealed partial class IsGhostConditionSystem : EntityConditionSystem<TransformComponent, IsGhostCondition>
{
protected override void Condition(Entity<TransformComponent> entity, ref EntityConditionEvent<IsGhostCondition> args)
{
args.Result = HasComp<GhostComponent>(entity);
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class IsGhostCondition : EntityConditionBase<IsGhostCondition>
{
public override string EntityConditionGuidebookText(IPrototypeManager prototype) => String.Empty;
}