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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
22 lines
747 B
C#
22 lines
747 B
C#
using Content.Shared.Ghost.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityConditions.Conditions.Generic;
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/// <summary>
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/// Returns true if the entity is a ghost.
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/// </summary>
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public sealed partial class IsGhostConditionSystem : EntityConditionSystem<TransformComponent, IsGhostCondition>
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{
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protected override void Condition(Entity<TransformComponent> entity, ref EntityConditionEvent<IsGhostCondition> args)
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{
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args.Result = HasComp<GhostComponent>(entity);
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}
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}
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/// <inheritdoc cref="EntityCondition"/>
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public sealed partial class IsGhostCondition : EntityConditionBase<IsGhostCondition>
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{
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public override string EntityConditionGuidebookText(IPrototypeManager prototype) => String.Empty;
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}
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