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* giant protoid cleanup * yml changes * ! --------- Co-authored-by: deltanedas <@deltanedas:goida.zip>
20 lines
581 B
C#
20 lines
581 B
C#
using Content.Shared.Chat.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Mobs;
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/// <summary>
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/// Mobs with this component will emote a deathgasp when they die.
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/// </summary>
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/// <see cref="DeathgaspSystem"/>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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public sealed partial class DeathgaspComponent : Component
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{
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/// <summary>
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/// The emote prototype to use.
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<EmotePrototype> Prototype = "DefaultDeathgasp";
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}
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