CatStation/Content.Shared/StatusEffectNew/Components/CloneableStatusEffectComponent.cs

11 lines
511 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
/// <summary>
/// A simple marker component for a <see cref="StatusEffectComponent"/> which allows this status effect to be cloned
/// by the CloningSystem (for example for paradox clones, cloning pods or changeling transformations).
/// This is used for traits that use permanent status effects.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class CloneableStatusEffectComponent : Component;