CatStation/Content.Shared/StatusEffectNew/Components/ExaminableStatusEffectComponent.cs
āda b8610a3809
Drunk status effect additions (clumsiness) (#45287)
* first pass

* second pass

* reorganize

* make the icon better (subjective)

* self review

* review

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-15 18:54:16 +00:00

22 lines
677 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
/// <summary>
/// This status effect will add examination text directly to the afflicted individual.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(ExaminableStatusEffectSystem))]
public sealed partial class ExaminableStatusEffectComponent : Component
{
/// <summary>
/// The text added to the afflicted.
/// </summary>
/// <value> Parameters passed in:
/// <list type="bullet">
/// <item><c>subject</c> - The identity of the afflicted.</item>
/// </list>
/// </value>
[DataField(required: true)]
public LocId MessageId;
}