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* first pass * second pass * reorganize * make the icon better (subjective) * self review * review --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
22 lines
677 B
C#
22 lines
677 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.StatusEffectNew.Components;
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/// <summary>
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/// This status effect will add examination text directly to the afflicted individual.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(ExaminableStatusEffectSystem))]
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public sealed partial class ExaminableStatusEffectComponent : Component
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{
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/// <summary>
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/// The text added to the afflicted.
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/// </summary>
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/// <value> Parameters passed in:
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/// <list type="bullet">
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/// <item><c>subject</c> - The identity of the afflicted.</item>
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/// </list>
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/// </value>
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[DataField(required: true)]
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public LocId MessageId;
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}
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