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* Halfway commit * Finishing commit, maybe? * Fix test, update ringtone UI to look nicer * Fix command, add failsafe * Documentation * Can we just mark ValidatePrototypeId as obsolete please * I'm too tired and my bones hurt * Change uplink code generation method * Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it * Fix uplink implant changes, review changes, repair broken serialization. * cleanup and master merge * forgot the Linq * Linqd * Our store system is pretty goddamn awful wow --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
17 lines
533 B
C#
17 lines
533 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Store.Components;
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/// <summary>
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/// This component manages a store which players can use to purchase different listings
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/// through the ui. The currency, listings, and categories are defined in yaml.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class RemoteStoreComponent : Component
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{
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/// <summary>
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/// The store which is currently being targetted for remote opening
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/// </summary>
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[DataField]
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public EntityUid? Store;
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}
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