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* giant protoid cleanup * yml changes * ! --------- Co-authored-by: deltanedas <@deltanedas:goida.zip>
18 lines
759 B
C#
18 lines
759 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Tabletop;
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[ImplicitDataDefinitionForInheritors]
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public abstract partial class TabletopSetup
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{
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/// <summary>
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/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
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/// Make sure you add every entity you create to the Entities hashset in the session.
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/// </summary>
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/// <param name="session">Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.</param>
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/// <param name="entityManager">Dependency that can be used for spawning entities.</param>
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public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
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[DataField]
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public EntProtoId BoardPrototype;
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}
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