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- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows - Removed the steer frequency because I'm pretty sure that lead to dancing in some instances. |
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| HTN | ||
| Pathfinding | ||
| Systems | ||
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| FactionData.cs | ||
| NPCBlackboard.cs | ||
| NPCBlackboardSerializer.cs | ||