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- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows - Removed the steer frequency because I'm pretty sure that lead to dancing in some instances. |
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|---|---|---|
| .. | ||
| FactionSystem.cs | ||
| NPCCombatSystem.cs | ||
| NPCCombatSystem.Melee.cs | ||
| NPCCombatSystem.Ranged.cs | ||
| NPCPerceptionSystem.cs | ||
| NPCPerceptionSystem.RecentlyInjected.cs | ||
| NPCSteeringSystem.Context.cs | ||
| NPCSteeringSystem.cs | ||
| NPCSteeringSystem.Obstacles.cs | ||
| NPCSystem.Blackboard.cs | ||
| NPCSystem.cs | ||
| NPCSystem.Debug.cs | ||