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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
37 lines
1,005 B
C#
37 lines
1,005 B
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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namespace Content.Server.Damage.Systems;
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public sealed partial class GodmodeSystem : SharedGodmodeSystem
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{
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public override void EnableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
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{
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godmode ??= EnsureComp<GodmodeComponent>(uid);
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base.EnableGodmode(uid, godmode);
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if (TryComp<MovedByPressureComponent>(uid, out var moved))
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{
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godmode.WasMovedByPressure = moved.Enabled;
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moved.Enabled = false;
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}
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}
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public override void DisableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
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{
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if (!Resolve(uid, ref godmode, false))
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return;
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base.DisableGodmode(uid, godmode);
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if (godmode.Deleted)
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return;
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if (TryComp<MovedByPressureComponent>(uid, out var moved))
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{
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moved.Enabled = godmode.WasMovedByPressure;
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}
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}
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}
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