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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
28 lines
762 B
C#
28 lines
762 B
C#
using Content.Shared.MapText;
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using Robust.Shared.GameStates;
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namespace Content.Server.MapText;
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/// <inheritdoc/>
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public sealed partial class MapTextSystem : SharedMapTextSystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MapTextComponent, ComponentGetState>(GetCompState);
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}
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private void GetCompState(Entity<MapTextComponent> ent, ref ComponentGetState args)
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{
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args.State = new MapTextComponentState
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{
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Text = ent.Comp.Text,
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LocText = ent.Comp.LocText,
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Color = ent.Comp.Color,
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FontId = ent.Comp.FontId,
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FontSize = ent.Comp.FontSize,
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Offset = ent.Comp.Offset
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};
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}
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}
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