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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
17 lines
689 B
C#
17 lines
689 B
C#
using Content.Shared.Explosion;
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using Content.Shared.Explosion.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Explosion;
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public sealed partial class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ClusterGrenadeVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<int>(uid, ClusterGrenadeVisuals.GrenadesCounter, out var grenadesCounter, args.Component))
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, $"{comp.State}-{grenadesCounter}");
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}
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}
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