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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
19 lines
719 B
C#
19 lines
719 B
C#
using Content.Shared.Tools.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Tools.Visualizers;
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public sealed partial class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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AppearanceSystem.TryGetData<bool>(uid, WeldableVisuals.IsWelded, out var isWelded, args.Component);
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if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), WeldableLayers.BaseWelded, out var layer, false))
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{
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SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, isWelded);
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}
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}
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}
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