CatStation/Content.Server/NPC/HTN/PrimitiveTasks/Operators/Interactions/UseItemInHandOperator.cs
B_Kirill 5b9c0a6bdc
NPCs combat improvements (#40900)
* NPCs combat improvements

* CanRack and improved logic

* Minor stylistic improvements

* Just a test for my sanity

* Review
2026-04-21 04:23:17 +00:00

24 lines
884 B
C#

using Content.Shared.Hands.EntitySystems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
/// <summary>
/// Uses the item in the NPC's active hand.
/// </summary>
public sealed partial class UseItemInHandOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<string>(NPCBlackboard.ActiveHand, out var activeHand, _entManager))
return HTNOperatorStatus.Failed;
var handsSystem = _entManager.System<SharedHandsSystem>();
var success = handsSystem.TryUseItemInHand(owner, handName: activeHand);
return success ? HTNOperatorStatus.Finished : HTNOperatorStatus.Failed;
}
}