..
Access
Add Cyborg crew indicator ( #37038 )
2026-01-29 06:59:06 +00:00
Actions
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
Acz
Administration
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-01-24 20:35:41 +00:00
Advertise /EntitySystems
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Afk
Command resolve mega pr batch 5 ( #38389 )
2025-06-17 22:49:58 +02:00
Alert
Fix alerts mispredict + log spam ( #36004 )
2025-03-22 12:41:16 +01:00
AlertLevel
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Ame
Don't show NaN/infinity if AME has no cores ( #41026 )
2025-10-21 19:15:32 +00:00
Animals
Cleanup warnings: CS0414 ( #39748 )
2025-08-19 09:42:54 +02:00
Announcements
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Anomaly
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Antag
Cleanup Antag Selection Logic a Lot ( #42673 )
2026-02-05 05:35:41 +00:00
Arcade
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Armor
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared ( #37782 )
2025-05-24 19:36:38 +02:00
Atmos
Optical thermal scanner implementation ( #42613 )
2026-02-06 10:30:19 +00:00
Audio
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Beam
remove usages of obsolete EntityUid method variants ( #35106 )
2025-02-16 03:06:23 +01:00
Bed /Cryostorage
Predict BedSystem ( #41686 )
2025-12-03 19:44:17 +00:00
Bible
Fix Bible Fast Healing ( #41777 )
2025-12-08 01:10:28 +00:00
Body
fixing the handling of the RespiratorComponent without checking ( #42665 )
2026-01-26 22:17:52 +00:00
Botany
Make Seed Non-Unique on Sample ( #42527 )
2026-01-20 01:25:41 +00:00
Buckle /Systems
Add craft for bonfire and bonfire with stake ( #42211 )
2026-01-09 04:00:36 +00:00
Camera
CardboardBox
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Cargo
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
CartridgeLoader
Fix NanoTask and bounty print formatting ( #42030 )
2025-12-24 01:56:31 +00:00
Changeling /Systems
Changeling cleanup and bugfix ( #39843 )
2025-08-24 15:50:19 +02:00
CharacterInfo
Charges
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Chat
Bring back shrug sanitization in a different form ( #41236 )
2026-01-08 19:29:44 +00:00
Chemistry
Replace metabolism groups with metabolism stages ( #42172 )
2026-01-23 01:50:33 +00:00
Chunking
Clock
Cloning
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Clothing
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Cluwne
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Codewords
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CombatMode
Refactor disarms ( #36546 )
2025-04-19 11:38:22 +10:00
Commands
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Communications
Admin log now shows who called or recalled evac ( #41557 )
2026-01-24 19:00:37 +00:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Connection
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Construction
Add Part Assembly and Temprature Construction Validations for Dev builds ( #41396 )
2026-01-26 05:55:54 +00:00
Containers
make throw insert container code more clear ( #36873 )
2025-05-07 15:08:28 +02:00
Coordinates
CPUJob/JobQueues /Queues
Crayon
Delete FoodComponent, migrate prototypes to EdibleComponent ( #41070 )
2025-10-24 18:32:14 +00:00
CrewManifest
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
CriminalRecords /Systems
Log Criminal Status changes for admin panel ( #42691 )
2026-01-29 05:50:16 +00:00
Cuffs
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Damage
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Database
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
Decals
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Defusable
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Delivery
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Destructible
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
DeviceLinking
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
DeviceNetwork
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Discord
Discord Command Arguments as List ( #41113 )
2025-10-27 14:15:51 +00:00
Disposal
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
DoAfter
Doors
fixing firelocks ( #37523 )
2026-02-07 10:20:38 +00:00
Dragon
Dragon rift no longer deletes all rifts when destroyed ( #42234 )
2026-01-05 00:28:35 +00:00
Drowsiness
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Engineering
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Ensnaring
Fix #38935 : Remove empty EnsnaringComponent.cs file ( #39112 )
2025-07-21 17:20:37 +02:00
EntityConditions /Conditions
Replace metabolism groups with metabolism stages ( #42172 )
2026-01-23 01:50:33 +00:00
EntityEffects /Effects
Balance swing at Vestine ( #42302 )
2026-01-13 07:29:34 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Entry
Update RT to 271.2.0 ( #42646 )
2026-01-25 19:09:24 +00:00
EUI
Cleanup some easy-to-fix static logger warnings ( #37820 )
2025-05-25 23:20:08 +02:00
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ExCable
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Explosion
[FIX] Fix spacing explosions ignoring indestructible flag in stacked tiles ( #42682 )
2026-01-28 00:22:28 +00:00
Fax
Sent fax now tells where it was sent from ( #41108 )
2026-02-01 17:57:18 +00:00
FeedbackSystem
Add feedback popups ( #41352 )
2026-01-22 22:19:54 +00:00
Flash
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Fluids
Spray bottles with visible reagent contents ( #42155 )
2026-01-12 22:01:35 +00:00
Forensics
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
GameTicking
Cleanup Antag Selection Logic a Lot ( #42673 )
2026-02-05 05:35:41 +00:00
Gateway
Validate remaining ProtoId strings ( #38747 )
2025-07-04 22:55:45 +02:00
Gatherable
EntityLootTable deleted ( #37604 )
2025-05-19 19:53:29 +10:00
Ghost
Ghost types ( #37949 )
2026-01-30 23:16:03 +00:00
GhostKick
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Gibbing /Systems
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
GridPreloader
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
Guardian
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Guidebook
GuideGenerator
Replace metabolism groups with metabolism stages ( #42172 )
2026-01-23 01:50:33 +00:00
Hands /Systems
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Holiday
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Holopad
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Humanoid
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
IconSmoothing
IgnitionSource
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
ImmovableRod
Minor spelling correction in admin logging ( #42784 )
2026-02-04 12:36:37 +00:00
Implants
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Info
Tweaks to ShowRulesCommand structure, localization, and autocomplete. ( #38855 )
2025-07-11 13:48:58 -04:00
Instruments
Fix InstrumentSystem.Update exception when deleting band lead ( #42331 )
2026-01-26 15:52:56 +00:00
Interaction
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Inventory
storage and inventory toolshed commands ( #39046 )
2025-09-11 15:07:37 -07:00
IoC
Add feedback popups ( #41352 )
2026-01-22 22:19:54 +00:00
IP
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Item
Predicted multihanded component ( #36712 )
2025-04-19 18:05:20 +10:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-08 16:56:08 -05:00
Jittering
Jobs
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
KillTracking
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Kitchen
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
Labels /Label
Predict Labels ( #36406 )
2025-04-10 22:19:48 -07:00
LandMines
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Lathe
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
Light
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Lightning
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Lube
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Machines /EntitySystems
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Refactor magic speak system to be a component added to actions ( #36328 )
2025-05-04 13:34:19 -04:00
Mapping
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Maps
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
MapText
MassMedia
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Materials
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Mech
Fixed Voice Mask and Ripley APU interaction ( #42023 )
2025-12-24 17:19:08 +00:00
Medical
Health Analyzer Reactivation ( #42608 )
2026-01-28 08:27:22 +00:00
Mind
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Mindshield
Remove inaccessible code ( #41209 )
2025-10-31 01:14:54 +00:00
Mining
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Mobs
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement
Remove StressTestMovementComponent ( #40993 )
2025-10-20 08:17:28 +00:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
Ninja
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
NodeContainer
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
NPC
Medibot doAfter and some other improvements ( #32932 )
2026-01-20 20:37:51 +00:00
Nuke
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
NukeOps
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Nutrition
Fix forced vaping checking if the user's mouth is blocked instead of the target's. ( #42311 )
2026-01-08 19:09:23 +00:00
Objectives
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
PAI
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Paper
Parallax
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload /EntitySystems
[HOTFIX] Prevent Payload Enumeration Failure. ( #41376 )
2025-11-10 20:52:56 +01:00
PDA
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-05-30 12:07:25 +02:00
Physics
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
Pinpointer
Add the ability for station maps to track grids they are not on ( #41248 )
2026-01-12 02:47:47 +00:00
Placement
"New player" admin logging improvements ( #35961 )
2025-03-20 20:56:51 +01:00
Players
Role time tracking support for admins ( #31776 )
2026-01-13 10:22:04 +00:00
PneumaticCannon
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Pointing
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Points
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Polymorph
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Popups
Add PopupPredictedCursor and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
PowerSink
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Prayer
Msg Toolshed Command ( #41936 )
2026-01-05 21:00:15 +00:00
Preferences /Managers
Drop ICharacterProfile/ICharacterAppearance interfaces ( #42661 )
2026-01-26 20:15:44 +00:00
Procedural
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Projectiles
[STAGING] Fix Disabler SMG bolts going through walls ( #42195 )
2026-01-03 20:33:28 +01:00
Puppet
Radiation
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) ( #41065 )
2025-10-24 09:10:19 +00:00
Radio
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-01-24 20:35:41 +00:00
RandomAppearance
RandomMetadata
Make RandomMetadata properly support localization ( #36343 )
2025-04-06 11:12:39 -07:00
RatKing
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Remotes
Feature/door remote radial ( #36378 )
2025-10-21 12:16:38 +00:00
RequiresGrid
Research
Revert "feat: RnD tech research console now have reroll feature ( #32931 )"
2026-01-04 17:28:09 +01:00
Resist
Fix broken state when attempting to escape a locker while cuffed ( #42313 )
2026-01-08 21:18:23 +00:00
Respawn
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Revenant
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Revolutionary
Robotics /Systems
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
MingGetBriefing -> MindGetBriefing ( #41413 )
2025-11-13 16:24:28 +00:00
Rotation
RoundEnd
Admin log now shows who called or recalled evac ( #41557 )
2026-01-24 19:00:37 +00:00
Salvage
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Sandbox
Revert "Fix bug with pipe color" ( #39135 )
2025-08-04 13:10:54 -07:00
Screens
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Security
Genpop wall lockers ( #38102 )
2025-06-07 17:51:38 +02:00
SensorMonitoring
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Sericulture
ServerInfo
ServerUpdates
Shuttles
Fix emergency shuttle authorization bypass via ID rename ( #42640 )
2026-01-25 21:59:50 +00:00
Silicons
Add Cyborg crew indicator ( #37038 )
2026-01-29 06:59:06 +00:00
Singularity
Fixed containment fields dying even when one side still had power ( #41006 )
2026-02-07 12:39:07 +00:00
SmartFridge
Allow items spawned in the smart fridge to show up as an entry. ( #42268 )
2026-01-09 00:35:39 +00:00
Solar
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Sound
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Spawners
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Species /Systems
[STAGING] Fix Diona not transferring their minds to their nymphs when gibbing. ( #42699 )
2026-01-31 20:13:58 +01:00
Speech
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
SprayPainter
Colour picker, palettes, & other spraypainter stuff ( #41943 )
2026-01-22 17:33:21 +00:00
Spreader
Fix spreaders not re-spreading on deletion ( #42016 )
2025-12-23 21:52:42 +00:00
Sprite
Move scale command to content and turn it into a toolshed command ( #39349 )
2025-08-06 14:33:21 +02:00
Stack
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Station
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
StationEvents
Entity Table Probabilities API ( #41920 )
2026-02-01 00:41:32 +00:00
StationRecords
Predict identity ( #40185 )
2025-09-24 01:32:20 +02:00
Stealth
Storage
cleanup EntityStorageSystem ( #40163 )
2025-12-02 18:33:40 +00:00
Store
[Admin] Made admin log be high if the buyer is not from expected faction for a store. ( #42687 )
2026-01-29 18:40:06 +00:00
StoreDiscount /Systems
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Strip
Fix forensics not being applied to held items ( #30609 )
2025-04-18 21:02:41 -04:00
Stunnable
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
SubFloor
Predict pipe anchoring and unanchroing ( #35977 )
2025-03-21 12:43:35 +03:00
SurveillanceCamera
Camera map ( #39684 )
2026-01-15 21:21:55 +00:00
Tabletop
Fix tabletop grids rarely spawning on top of another ( #39327 )
2025-08-01 23:48:40 +02:00
Telephone
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Teleportation
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Temperature
Splits temperature damage processing into its own component ( #30515 )
2025-12-24 06:37:11 +00:00
Tesla
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Thief
Predict thieving beacon ( #39610 )
2026-01-05 12:17:17 +00:00
Tiles
Predict DestructibleSystem Part 2: First batch of entity effects ( #41039 )
2025-10-23 10:33:30 +00:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Tools
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Toolshed
Make StatusEffectsSystem's cache an instance field ( #42762 )
2026-02-03 05:38:26 +00:00
Traitor
PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor ( #41069 )
2025-10-24 05:47:05 +00:00
Traits
Cleanup warnings: CS0414, CS0618 ( #42068 )
2025-12-27 14:14:42 +00:00
Trigger /Systems
TriggerOnUserInteractHand and TriggerOnUserInteractUsing ( #41843 )
2025-12-14 02:11:58 +00:00
TurretController
Logging for turret controller ( #40884 )
2025-10-14 23:30:27 +00:00
Turrets
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
UserInterface
Fix showvalue Ui for melee weapons ( #38703 )
2025-08-06 15:01:49 -07:00
VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2025-12-28 00:57:02 +00:00
Verbs
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Vocalization
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
VoiceMask
Voice mask effects are toggleable and hide your accent ( #41965 )
2025-12-26 02:47:05 +00:00
VoiceTrigger
fix: respect AllowedSlots for gogo hat ( #39189 )
2026-01-08 19:25:43 +00:00
Voting
Fix: Make votes force select maps ( #42426 )
2026-01-25 22:22:12 +00:00
Wagging
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
Weapons
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
Weather
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
Whitelist
Command resolves. ( #38519 )
2025-06-23 02:40:55 +02:00
Wieldable
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
Wires
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Worldgen
Fix prototypes so they pass analyzer checks (again) (AGAIN) ( #41882 )
2025-12-17 18:15:49 +00:00
Xenoarchaeology
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Xenoborgs
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
AssemblyInfo.cs
Content.Server.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs