CatStation/Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs
ScarKy0 4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00

447 lines
15 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power;
using Content.Shared.SurveillanceCamera;
using Content.Shared.SurveillanceCamera.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Content.Shared.DeviceNetwork.Components;
namespace Content.Server.SurveillanceCamera;
public sealed partial class SurveillanceCameraSystem : SharedSurveillanceCameraSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SurveillanceCameraMapSystem _cameraMapSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
// Pings a surveillance camera subnet. All cameras will always respond
// with a data message if they are on the same subnet.
public const string CameraPingSubnetMessage = "surveillance_camera_ping_subnet";
// Pings a surveillance camera. Useful to ensure that the camera is still on
// before connecting fully.
public const string CameraPingMessage = "surveillance_camera_ping";
// Camera heartbeat. Monitors ping this to ensure that a camera is still able to
// be contacted. If this doesn't get sent after some time, the monitor will
// automatically disconnect.
public const string CameraHeartbeatMessage = "surveillance_camera_heartbeat";
// Surveillance camera data. This generally should contain nothing
// except for the subnet that this camera is on -
// this is because of the fact that the PacketEvent already
// contains the sender UID, and that this will always be targeted
// towards the sender that pinged the camera.
public const string CameraDataMessage = "surveillance_camera_data";
public const string CameraConnectMessage = "surveillance_camera_connect";
public const string CameraSubnetConnectMessage = "surveillance_camera_subnet_connect";
public const string CameraSubnetDisconnectMessage = "surveillance_camera_subnet_disconnect";
public const string CameraAddressData = "surveillance_camera_data_origin";
public const string CameraNameData = "surveillance_camera_data_name";
public const string CameraSubnetData = "surveillance_camera_data_subnet";
public const int CameraNameLimit = 32;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurveillanceCameraComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SurveillanceCameraComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SurveillanceCameraComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetName>(OnSetName);
SubscribeLocalEvent<SurveillanceCameraComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
InitializeCollide();
}
private void OnPacketReceived(EntityUid uid, SurveillanceCameraComponent component, DeviceNetworkPacketEvent args)
{
if (!component.Active)
{
return;
}
if (!TryComp(uid, out DeviceNetworkComponent? deviceNet))
{
return;
}
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
{
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, string.Empty },
{ CameraAddressData, deviceNet.Address },
{ CameraNameData, component.UseEntityNameAsCameraId ? MetaData(uid).EntityName : component.CameraId },
{ CameraSubnetData, string.Empty }
};
var dest = string.Empty;
switch (command)
{
case CameraConnectMessage:
if (!args.Data.TryGetValue(CameraAddressData, out dest)
|| string.IsNullOrEmpty(args.Address))
{
return;
}
payload[DeviceNetworkConstants.Command] = CameraConnectMessage;
break;
case CameraHeartbeatMessage:
if (!args.Data.TryGetValue(CameraAddressData, out dest)
|| string.IsNullOrEmpty(args.Address))
{
return;
}
payload[DeviceNetworkConstants.Command] = CameraHeartbeatMessage;
break;
case CameraPingMessage:
if (!args.Data.TryGetValue(CameraSubnetData, out string? subnet))
{
return;
}
dest = args.SenderAddress;
payload[CameraSubnetData] = subnet;
payload[DeviceNetworkConstants.Command] = CameraDataMessage;
break;
}
_deviceNetworkSystem.QueuePacket(
uid,
dest,
payload);
}
}
private void OnPowerChanged(EntityUid camera, SurveillanceCameraComponent component, ref PowerChangedEvent args)
{
SetActive(camera, args.Powered, component);
}
private void OnShutdown(EntityUid camera, SurveillanceCameraComponent component, ComponentShutdown args)
{
Deactivate(camera, component);
}
private void OnSetName(EntityUid uid, SurveillanceCameraComponent component, SurveillanceCameraSetupSetName args)
{
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|| key != SurveillanceCameraSetupUiKey.Camera
|| string.IsNullOrEmpty(args.Name)
|| args.Name.Length > CameraNameLimit)
{
return;
}
component.CameraId = args.Name;
component.NameSet = true;
Dirty(uid, component);
UpdateSetupInterface(uid, component);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Actor)} set the name of {ToPrettyString(uid)} to \"{args.Name}.\"");
}
private void OnSetNetwork(EntityUid uid, SurveillanceCameraComponent component,
SurveillanceCameraSetupSetNetwork args)
{
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|| key != SurveillanceCameraSetupUiKey.Camera)
{
return;
}
if (args.Network < 0 || args.Network >= component.AvailableNetworks.Count)
{
return;
}
if (!_prototypeManager.Resolve<DeviceFrequencyPrototype>(component.AvailableNetworks[args.Network],
out var frequency))
{
return;
}
_deviceNetworkSystem.SetReceiveFrequency(uid, frequency.Frequency);
component.NetworkSet = true;
Dirty(uid, component);
UpdateSetupInterface(uid, component);
}
protected override void OpenSetupInterface(EntityUid uid, EntityUid player, SurveillanceCameraComponent? camera = null)
{
if (!Resolve(uid, ref camera))
return;
if (!_userInterface.TryOpenUi(uid, SurveillanceCameraSetupUiKey.Camera, player))
return;
UpdateSetupInterface(uid, camera);
}
private void UpdateSetupInterface(EntityUid uid, SurveillanceCameraComponent? camera = null, DeviceNetworkComponent? deviceNet = null)
{
if (!Resolve(uid, ref camera, ref deviceNet))
{
return;
}
if (camera.NameSet && camera.NetworkSet)
{
_userInterface.CloseUi(uid, SurveillanceCameraSetupUiKey.Camera);
return;
}
if (camera.AvailableNetworks.Count == 0)
{
if (deviceNet.ReceiveFrequencyId != null)
{
camera.AvailableNetworks.Add(deviceNet.ReceiveFrequencyId);
}
else if (!camera.NetworkSet)
{
_userInterface.CloseUi(uid, SurveillanceCameraSetupUiKey.Camera);
return;
}
}
var name = camera.UseEntityNameAsCameraId ? MetaData(uid).EntityName : camera.CameraId;
var state = new SurveillanceCameraSetupBoundUiState(name, deviceNet.ReceiveFrequency ?? 0,
camera.AvailableNetworks, camera.NameSet, camera.NetworkSet);
_userInterface.SetUiState(uid, SurveillanceCameraSetupUiKey.Camera, state);
}
// If the camera deactivates for any reason, it must have all viewers removed,
// and the relevant event broadcast to all systems.
private void Deactivate(EntityUid camera, SurveillanceCameraComponent? component = null)
{
if (!Resolve(camera, ref component))
{
return;
}
var ev = new SurveillanceCameraDeactivateEvent(camera);
RemoveActiveViewers(camera, new(component.ActivePvsViewers), null, component);
component.Active = false;
// Send a targetted event to all monitors.
foreach (var monitor in component.ActiveMonitors)
{
RaiseLocalEvent(monitor, ev, true);
}
component.ActiveMonitors.Clear();
// Send a local event that's broadcasted everywhere afterwards.
RaiseLocalEvent(ev);
UpdateVisuals(camera, component);
}
/// <summary>
/// Checks whether the camera is being viewed through by anyone at all.
/// </summary>
/// <param name="ent">The camera to check</param>
/// <returns>True if the camera is looked through, otherwise False.</returns>
public bool IsGettingViewed(Entity<SurveillanceCameraComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (ent.Comp.ActivePvsViewers.Count > 0 || ent.Comp.ActiveMonitors.Count > 0)
return true;
var ev = new SurveillanceCameraGetIsViewedExternallyEvent();
RaiseLocalEvent(ent, ref ev);
return ev.Viewed;
}
public override void SetActive(EntityUid camera, bool setting, SurveillanceCameraComponent? component = null)
{
if (!Resolve(camera, ref component))
{
return;
}
if (setting)
{
var attemptEv = new SurveillanceCameraSetActiveAttemptEvent();
RaiseLocalEvent(camera, ref attemptEv);
if (attemptEv.Cancelled)
return;
component.Active = setting;
}
else
{
Deactivate(camera, component);
}
UpdateVisuals(camera, component);
_cameraMapSystem.UpdateCameraMarker((camera, component));
}
public void AddActiveViewer(EntityUid camera, EntityUid player, EntityUid? monitor = null, SurveillanceCameraComponent? component = null, ActorComponent? actor = null)
{
if (!Resolve(camera, ref component)
|| !component.Active
|| !Resolve(player, ref actor))
{
return;
}
_viewSubscriberSystem.AddViewSubscriber(camera, actor.PlayerSession);
component.ActivePvsViewers.Add(player);
if (monitor != null)
{
component.ActiveMonitors.Add(monitor.Value);
}
UpdateVisuals(camera, component);
}
public void AddActiveViewers(EntityUid camera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? component = null)
{
if (!Resolve(camera, ref component) || !component.Active)
{
return;
}
foreach (var player in players)
{
AddActiveViewer(camera, player, monitor, component);
}
// Add monitor without viewers
if (players.Count == 0 && monitor != null)
{
component.ActiveMonitors.Add(monitor.Value);
UpdateVisuals(camera, component);
}
}
// Switch the set of active viewers from one camera to another.
public void SwitchActiveViewers(EntityUid oldCamera, EntityUid newCamera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? oldCameraComponent = null, SurveillanceCameraComponent? newCameraComponent = null)
{
if (!Resolve(oldCamera, ref oldCameraComponent)
|| !Resolve(newCamera, ref newCameraComponent)
|| !oldCameraComponent.Active
|| !newCameraComponent.Active)
{
return;
}
if (monitor != null)
{
oldCameraComponent.ActiveMonitors.Remove(monitor.Value);
newCameraComponent.ActiveMonitors.Add(monitor.Value);
}
foreach (var player in players)
{
RemoveActiveViewer(oldCamera, player, null, oldCameraComponent);
AddActiveViewer(newCamera, player, null, newCameraComponent);
}
}
public void RemoveActiveViewer(EntityUid camera, EntityUid player, EntityUid? monitor = null, SurveillanceCameraComponent? component = null, ActorComponent? actor = null)
{
if (!Resolve(camera, ref component))
return;
if (Resolve(player, ref actor))
_viewSubscriberSystem.RemoveViewSubscriber(camera, actor.PlayerSession);
component.ActivePvsViewers.Remove(player);
if (monitor != null)
{
component.ActiveMonitors.Remove(monitor.Value);
}
UpdateVisuals(camera, component);
}
public void RemoveActiveViewers(EntityUid camera, HashSet<EntityUid> players, EntityUid? monitor = null, SurveillanceCameraComponent? component = null)
{
if (!Resolve(camera, ref component))
{
return;
}
foreach (var player in players)
{
RemoveActiveViewer(camera, player, monitor, component);
}
// Even if not removing any viewers, remove the monitor
if (players.Count == 0 && monitor != null)
{
component.ActiveMonitors.Remove(monitor.Value);
UpdateVisuals(camera, component);
}
}
private void UpdateVisuals(EntityUid uid, SurveillanceCameraComponent? component = null, AppearanceComponent? appearance = null)
{
// Don't log missing, because otherwise tests fail.
if (!Resolve(uid, ref component, ref appearance, false))
{
return;
}
var key = SurveillanceCameraVisuals.Disabled;
if (component.Active)
{
key = SurveillanceCameraVisuals.Active;
}
if (IsGettingViewed((uid, component)))
{
key = SurveillanceCameraVisuals.InUse;
}
_appearance.SetData(uid, SurveillanceCameraVisualsKey.Key, key, appearance);
}
}
public sealed class OnSurveillanceCameraViewerAddEvent : EntityEventArgs
{
}
public sealed class OnSurveillanceCameraViewerRemoveEvent : EntityEventArgs
{
}
// What happens when a camera deactivates.
public sealed class SurveillanceCameraDeactivateEvent : EntityEventArgs
{
public EntityUid Camera { get; }
public SurveillanceCameraDeactivateEvent(EntityUid camera)
{
Camera = camera;
}
}
[ByRefEvent]
public record struct SurveillanceCameraSetActiveAttemptEvent(bool Cancelled);