CatStation/Content.Shared/Light/EntitySystems
ScarKy0 4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00
..
ItemTogglePointLightSystem.cs Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
SharedLightBulbSystem.cs fix lightbulb color (#39623) 2025-08-13 15:45:51 -07:00
SharedLightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
SharedLightReplacerSystem.cs Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
SharedPoweredLightSystem.cs remove all use cases of TimerComponent (#43320) 2026-03-25 03:59:32 +00:00
SharedRoofSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
SharedSunShadowSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
SlimPoweredLightSystem.cs Station AI (#30944) 2024-08-28 10:57:12 +10:00
UnpoweredFlashlightSystem.cs Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00