CatStation/Content.Server/GameTicking/Rules
Morb0 d97a09543d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
..
Components New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
VariationPass Make the station start with random broken wiring (#26695) 2024-04-04 17:28:09 +11:00
DeathMatchRuleSystem.cs Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Change return to continue in gamerulesystem (#27656) 2024-05-04 13:03:56 +10:00
GameRuleSystem.Utility.cs Fix TryFindRandomTile grid weighting (#27724) 2024-05-06 04:25:11 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
KillCalloutRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
LoadMapRuleSystem.cs New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
MaxTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
NukeopsRuleSystem.cs Fix 2024-04-26 11:57:52 +03:00
RespawnRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RevolutionaryRuleSystem.cs Revolutionaries can now cuff command instead of killing/exiling them (#27627) 2024-05-08 23:48:32 -07:00
RoundstartStationVariationRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
SandboxRuleSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
SecretRuleSystem.cs Prevent SecretRule from picking invalid presets (#27456) 2024-04-29 00:00:41 -04:00
SubGamemodesSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
ThiefRuleSystem.cs fix antag bugs (#27319) 2024-04-25 17:25:57 -07:00
TraitorRuleSystem.cs Traitor objective issuers (#27855) 2024-05-09 19:01:02 -07:00
ZombieRuleSystem.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-09 17:45:23 -04:00