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* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com> |
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| .. | ||
| DeathMatchRuleComponent.cs | ||
| GenericAntagRuleComponent.cs | ||
| InactivityRuleComponent.cs | ||
| KillCalloutRuleComponent.cs | ||
| LoadMapRuleComponent.cs | ||
| MaxTimeRestartRuleComponent.cs | ||
| NinjaRuleComponent.cs | ||
| NukeOperativeSpawnerComponent.cs | ||
| NukeopsRuleComponent.cs | ||
| NukeOpsShuttleComponent.cs | ||
| RespawnDeadRuleComponent.cs | ||
| RespawnTrackerComponent.cs | ||
| RevolutionaryRuleComponent.cs | ||
| RoundstartStationVariationRuleComponent.cs | ||
| SandboxRuleComponent.cs | ||
| SecretRuleComponent.cs | ||
| StationVariationPassRuleComponent.cs | ||
| SubGamemodesComponent.cs | ||
| ThiefRuleComponent.cs | ||
| TraitorRuleComponent.cs | ||
| ZombieRuleComponent.cs | ||