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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
22 lines
831 B
C#
22 lines
831 B
C#
using Content.Shared.Smoking;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// Ensures entities with <see cref="SmokeVisualsComponent"/> have a color corresponding with their contained reagents.
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/// </summary>
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public sealed partial class SmokeVisualizerSystem : VisualizerSystem<SmokeVisualsComponent>
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{
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/// <summary>
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/// Syncs the color of the smoke with the color of its contained reagents.
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/// </summary>
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protected override void OnAppearanceChange(EntityUid uid, SmokeVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<Color>(uid, SmokeVisuals.Color, out var color))
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return;
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SpriteSystem.SetColor((uid, args.Sprite), color);
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}
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}
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