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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
20 lines
805 B
C#
20 lines
805 B
C#
using Content.Shared.Spreader;
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using Robust.Client.GameObjects;
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namespace Content.Client.Kudzu;
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public sealed partial class KudzuVisualsSystem : VisualizerSystem<KudzuVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, KudzuVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<int>(uid, KudzuVisuals.Variant, out var var, args.Component)
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&& AppearanceSystem.TryGetData<int>(uid, KudzuVisuals.GrowthLevel, out var level, args.Component))
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{
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var index = SpriteSystem.LayerMapReserve((uid, args.Sprite), $"{component.Layer}");
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), index, $"kudzu_{level}{var}");
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}
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}
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}
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