CatStation/Content.Client/Overlays/ShowCrewIconsSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

34 lines
986 B
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
namespace Content.Client.Overlays;
// The GetStatusIconsEvent subscription is handled in JobStatusSystem
public sealed partial class ShowCrewIconsSystem : EquipmentHudSystem<ShowCrewIconsComponent>
{
public bool UncertainCrewBorder = false;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShowCrewIconsComponent, AfterAutoHandleStateEvent>(OnHandleState);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowCrewIconsComponent> component)
{
base.UpdateInternal(component);
UncertainCrewBorder = false;
foreach (var comp in component.Components)
{
if (comp.UncertainCrewBorder)
UncertainCrewBorder = true;
}
}
private void OnHandleState(Entity<ShowCrewIconsComponent> ent, ref AfterAutoHandleStateEvent args)
{
RefreshOverlay();
}
}