CatStation/Content.Client/Players/PlayerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

12 lines
272 B
C#

using Content.Shared.Players;
using Robust.Shared.Player;
namespace Content.Client.Players;
public sealed partial class PlayerSystem : SharedPlayerSystem
{
public override ContentPlayerData? ContentData(ICommonSession? session)
{
return null;
}
}