CatStation/Content.Client/Power/SMES/SmesSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

50 lines
2 KiB
C#

using Content.Shared.Power;
using Content.Shared.SMES;
using Robust.Client.GameObjects;
namespace Content.Client.Power.SMES;
public sealed partial class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
{
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
}
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
state = ChargeState.Still;
switch (state)
{
case ChargeState.Still:
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Charging:
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Discharging:
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
SpriteSystem.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
break;
}
}
}
public enum SmesVisualLayers : byte
{
Input,
Charge,
Output,
}