CatStation/Content.Client/Wires/Visualizers/WiresVisualizerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

32 lines
1 KiB
C#

using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Wires.Visualizers
{
public sealed partial class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
panelStateObject is bool panelState)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, panelState);
}
else
{
//Mainly for spawn window
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
}
}
}
public enum WiresVisualLayers : byte
{
MaintenancePanel
}
}