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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
30 lines
889 B
C#
30 lines
889 B
C#
using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Reflection;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.IntegrationTests.Tests.DeviceNetwork;
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[Reflect(false)]
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public sealed partial class DeviceNetworkTestSystem : EntitySystem
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{
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public NetworkPayload LastPayload = default;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceNetworkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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public void SendBaselineTestEvent(EntityUid uid)
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{
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RaiseLocalEvent(uid, new DeviceNetworkPacketEvent(0, "", 0, "", uid, new NetworkPayload()));
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}
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private void OnPacketReceived(EntityUid uid, DeviceNetworkComponent component, DeviceNetworkPacketEvent args)
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{
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LastPayload = args.Data;
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}
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}
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