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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
27 lines
894 B
C#
27 lines
894 B
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Mobs;
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using Content.Shared.Power;
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namespace Content.Server.Audio;
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public sealed partial class AmbientSoundSystem : SharedAmbientSoundSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
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}
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private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
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{
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SetAmbience(uid, args.Supply);
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}
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private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
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{
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SetAmbience(uid, args.Powered);
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}
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}
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