CatStation/Content.Server/Audio/AmbientSoundSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

27 lines
894 B
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Mobs;
using Content.Shared.Power;
namespace Content.Server.Audio;
public sealed partial class AmbientSoundSystem : SharedAmbientSoundSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
}
private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
SetAmbience(uid, args.Supply);
}
private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
{
SetAmbience(uid, args.Powered);
}
}