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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
12 lines
290 B
C#
12 lines
290 B
C#
using Content.Shared.Players;
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using Robust.Shared.Player;
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namespace Content.Server.Players;
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public sealed partial class PlayerSystem : SharedPlayerSystem
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{
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public override ContentPlayerData? ContentData(ICommonSession? session)
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{
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return session?.ContentData();
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}
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}
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