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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
28 lines
774 B
C#
28 lines
774 B
C#
using Content.Server.Spawners.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Spawners;
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namespace Content.Server.Spawners.EntitySystems;
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public sealed partial class SpawnOnDespawnSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnOnDespawnComponent, TimedDespawnEvent>(OnDespawn);
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}
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private void OnDespawn(EntityUid uid, SpawnOnDespawnComponent comp, ref TimedDespawnEvent args)
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{
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if (!TryComp(uid, out TransformComponent? xform))
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return;
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Spawn(comp.Prototype, xform.Coordinates);
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}
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public void SetPrototype(Entity<SpawnOnDespawnComponent> entity, EntProtoId prototype)
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{
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entity.Comp.Prototype = prototype;
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}
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}
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