CatStation/Content.Server/Weapons
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
..
Hitscan Gives the Heavy Xenoborg a Burst Fire Laser module; causes targets to burst into fire with burst fire (#43014) 2026-08-01 19:31:35 +00:00
Melee Fix WeaponRandomSystem overriding bonus damage (#45335) 2026-08-13 20:41:16 +00:00
Misc Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
Ranged Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
DamageMarkerSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00