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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
17 lines
509 B
C#
17 lines
509 B
C#
using Content.Shared.Administration.Components;
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using Content.Shared.Weapons.Ranged.Events;
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namespace Content.Shared.Administration.Systems;
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public sealed partial class AdminGunSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<AdminMinigunComponent, GunRefreshModifiersEvent>(OnGunRefreshModifiers);
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}
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private void OnGunRefreshModifiers(Entity<AdminMinigunComponent> ent, ref GunRefreshModifiersEvent args)
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{
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args.FireRate = 15;
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}
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}
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