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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Shared.Chat;
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using Content.Shared.Inventory;
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using Content.Shared.Speech.Components;
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namespace Content.Shared.Speech.EntitySystems;
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public sealed partial class EmoteBlockerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmoteBlockerComponent, BeforeEmoteEvent>(OnEmoteEvent);
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SubscribeLocalEvent<EmoteBlockerComponent, InventoryRelayedEvent<BeforeEmoteEvent>>(OnRelayedEmoteEvent);
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}
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private static void OnRelayedEmoteEvent(Entity<EmoteBlockerComponent> ent, ref InventoryRelayedEvent<BeforeEmoteEvent> args)
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{
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OnEmoteEvent(ent, ref args.Args);
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}
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private static void OnEmoteEvent(Entity<EmoteBlockerComponent> ent, ref BeforeEmoteEvent args)
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{
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if (ent.Comp.BlocksEmotes.Contains(args.Emote))
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{
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args.Cancel();
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args.Blocker = ent;
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return;
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}
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foreach (var blockedCat in ent.Comp.BlocksCategories)
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{
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if (blockedCat == args.Emote.Category)
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{
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args.Cancel();
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args.Blocker = ent;
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return;
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}
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}
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}
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}
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