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DamageableSystem.API.cs
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
DamageableSystem.BenchmarkHelpers.cs
Damageable Cleanup + Bugfix ( #42076 )
2025-12-31 00:42:49 +00:00
DamageableSystem.cs
Change dwarves to use displacement maps instead of sprite scaling ( #43816 )
2026-07-05 22:17:17 +00:00
DamageableSystem.Events.cs
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
DamageContactsSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
DamageExamineSystem.cs
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
DamageModifierStatusEffect.cs
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
DamageOnAttackedSystem.cs
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
DamageOnHighSpeedImpactSystem.cs
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
DamageOnHoldingSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
DamageOnInteractSystem.cs
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
DamagePopupSystem.cs
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
PassiveDamageSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
RequireProjectileTargetSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
SharedDamageOtherOnHitSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
SharedGodmodeSystem.cs
Make glue/lube apply their effects immediately on held items ( #44552 )
2026-07-16 15:17:17 +00:00
SharedStaminaSystem.cs
Refactor: Split `StunbatonComponent` into generic components ( #44870 )
2026-08-14 18:19:10 +00:00
SharedStaminaSystem.Modifier.cs
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
2025-12-18 19:41:08 +00:00
SharedStaminaSystem.Resistance.cs
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-06 12:39:05 -04:00
SlowOnDamageSystem.cs
Adrenaline StatusEffects ( #43750 )
2026-07-30 04:01:39 +00:00