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- Slightly less twitchy in melee. - Resteer less. - More aggressive in pursuing running away targets. |
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|---|---|---|
| .. | ||
| ActiveNPCComponent.cs | ||
| FactionComponent.cs | ||
| FactionExceptionComponent.cs | ||
| FactionPrototype.cs | ||
| NPCAvoidanceComponent.cs | ||
| NPCComponent.cs | ||
| NPCMeleeCombatComponent.cs | ||
| NPCPathfindPointComponent.cs | ||
| NPCRangedCombatComponent.cs | ||
| NPCRecentlyInjectedComponent.cs | ||
| NPCSteeringComponent.cs | ||