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ColorInterpolateBenchmark.cs
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. ( #32 )
2026-06-16 23:38:37 +00:00
ComponentFetchBenchmark.cs
updates submodule & fixes content benchmarks & sets up ci ( #11851 )
2022-10-11 20:51:52 +02:00
ComponentQueryBenchmark.cs
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Content.Benchmarks.csproj
Content-side IRobustRandom cleanup. ( #43231 )
2026-03-14 17:37:02 +00:00
DeltaPressureBenchmark.cs
Migrate Atmospherics to TensorPrimitives ( #44139 )
2026-06-02 12:52:50 -07:00
DependencyInjectBenchmark.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
DestructibleBenchmark.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DeviceNetworkingBenchmark.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DynamicTreeBenchmark.cs
Update b2dynamictree ( #30630 )
2025-03-08 14:49:13 +11:00
EffectDispatchBenchmark.cs
Entity Effect dispatch benchmark ( #44607 )
2026-07-11 01:16:57 +00:00
EntityFetchBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
EntityManagerGetAllComponents.cs
Fix IComponentFactory mock in benchmark ( #29015 )
2024-06-15 16:42:25 +10:00
GasReactionBenchmark.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
GlobalUsings.cs
Move TestPair & PoolManager to engine ( #36797 )
2025-09-21 17:17:43 +12:00
HeatCapacityBenchmark.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MapLoadBenchmark.cs
derotate 3 maps ( #45302 )
2026-08-12 22:11:16 +00:00
NetSerializerIntBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
NetSerializerStringBenchmark.cs
Fix Content.Benchmark warnings ( #17771 )
2023-07-02 01:11:01 +10:00
Program.cs
Increase benchmark BuildTimeout ( #37029 )
2025-05-11 21:59:29 +10:00
PvsBenchmark.cs
Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. ( #32 )
2026-06-16 23:38:37 +00:00
RaiseEventBenchmark.cs
Add benchmarks for raising local events with 2, 4, 8, and 16 subscribers ( #44595 )
2026-07-10 02:18:56 +00:00
SpawnEquipDeleteBenchmark.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
StereoToMonoBenchmark.cs
updates submodule & fixes content benchmarks & sets up ci ( #11851 )
2022-10-11 20:51:52 +02:00
Vector2iOffsetBenchmark.cs
Microoptimize Vector2i.Offset ( #103 )
2026-06-19 07:38:27 +00:00