CatStation/Content.Server/Light/EntitySystems
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00
..
EmergencyLightSystem.cs Move GameTicker to Shared (#45834) 2026-09-16 19:34:19 +00:00
ExpendableLightSystem.cs Handle args in ExpendableLightSystem (#44539) 2026-07-07 19:54:10 +00:00
HandheldLightSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
LightBulbSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
LightCycleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
LitOnPoweredSystem.cs LitOnPowered & AmbientOnPowered update on init (#45995) 2026-09-14 18:03:23 +00:00
PoweredLightSystem.cs Add the ability for ghosts to extinguish candles. (#44810) 2026-08-04 05:15:17 +00:00
RgbLightControllerSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
RoofSystem.cs Use dependency injection for EntityQuery<T>s in Content.Server (#43566) 2026-05-17 15:59:37 +00:00
RotatingLightSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
SpaceLightSystem.cs Add spacelight (#45187) 2026-08-08 01:37:21 +00:00
SunShadowSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00